May 31, 2006, 08:18 PM // 20:18
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#21
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Quote:
Originally Posted by Ira Blinks
my amulet of mists is still in storage... thinkin of selling it as is.
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The window of opportunity for getting a good price on them is nearly past, I think. Very few people redeem their amulets, so I expect that soon (if not already) a large mass of players will want to sell them.
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May 31, 2006, 08:31 PM // 20:31
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#22
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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I don't think they're biased against casters in general, but sure, caster weapon skins could use some love. The 20 versions of wayward wands and straw effigies was pretty lame.
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May 31, 2006, 08:42 PM // 20:42
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#23
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Banned
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Quote:
Originally Posted by Stabber
The window of opportunity for getting a good price on them is nearly past, I think. Very few people redeem their amulets, so I expect that soon (if not already) a large mass of players will want to sell them.
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I was just saying it to emphasize that I dont have any use for it atm. End game caster items are worthless.
Price of the ammy isnt something to be very excited about either, so I'd rather keep it hoping some day ANet will put some decent items there.
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May 31, 2006, 08:46 PM // 20:46
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#24
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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Perfect 5^50 20% End game wand.. I'm happy with it ^^. Skin blows, but oh well.
But yah... btw, for whoever said Zodiac was rare.. I just thought I might like to point out that zodiac skins are the most common in the game. =]
Seriously.
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Jun 01, 2006, 01:27 AM // 01:27
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#25
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Banned
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Quote:
You get an amulet to trade in for a green. ArenaNet, in their infinite wisdom (by ‘infinite’ I mean ’sort of a lot.’ Secret emphasis on the ’sort of’), saw fit to let us casters get either a wand or an offhand. That’s right, no combo for you. Do they offer staves? Of course not!
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Quote:
There’s only one logical explanation for this: ArenaNet hates casters. Of course, I’m not entirely serious sure. I am starting to wonder, though.
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I agree with OP
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Jun 01, 2006, 01:47 AM // 01:47
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#26
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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The endgame caster items suck, wands with +5 coniditonal energy (why is it still conditional), focii with +30 health isntead of a casting bonus then a +1 attrib have good uses but i'd much rather have casting speed bonuses.
All of the wands and focii look the same and are merely elite mission skins, for all attribs and professions, but for rangers and warriors they have unique skins.
Most of what ensign said was true, of the decent caster skins that exist in guildwars, your extremely unlikely to get a perfect 20/20 staff for a single attrib, and if one comes along it wont be 100-200k like most perfect warrior gear, itll be millions, a 20/20 platinum fire staff would be nice, but if it drops, its not gonna be cheap.
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Jun 01, 2006, 04:25 AM // 04:25
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#27
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Ascalonian Squire
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I just wanna correct someone here on a statement they made. First off, bows have two mods - grip and bowstring. They don't require any other skills, aside from the grip of marksmanship. The swords have the handle and the blade, I'm pretty sure. The issue isn't how many mods can have on it, it's how many mods it has to chose from. Like said above, there's alot more mods for staves to have. I'd much prefer it if ANet could impliment a nice limiting factor that would leave the staves as to having only two professions required. Not like the three (I've gotten one of those) as stated above. It shouldn't be that hard to do. I dunno, I have been having issues getting staves for my casters, and it's rather annoying.
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Jun 01, 2006, 04:51 AM // 04:51
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#28
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Panacea
I just wanna correct someone here on a statement they made. First off, bows have two mods - grip and bowstring. They don't require any other skills, aside from the grip of marksmanship. The swords have the handle and the blade, I'm pretty sure. The issue isn't how many mods can have on it, it's how many mods it has to chose from. Like said above, there's alot more mods for staves to have. I'd much prefer it if ANet could impliment a nice limiting factor that would leave the staves as to having only two professions required. Not like the three (I've gotten one of those) as stated above. It shouldn't be that hard to do. I dunno, I have been having issues getting staves for my casters, and it's rather annoying.
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Hes talking about built in modifiers. Not the prefix and suffix mods. Those can always be replaced, so they dont matter on a drop.
Weapons can have only 1 of the following modifiers as maximum (forgive me if i miss any):
+15% unconditional (good luck finding these)
+15% while health is above 50%
+20% while health is below 50%
+15% while enchanted
+15% while in stance
+15% vs Hexed
+15% while hexed
+5 Energy
+15% -10 armor while attacking
+15% energy regen -1
+15% energy -5
+15% health regen -1
Look at all of these. Altthough some of them are not exactly great, most of the mods are very usable, even if conditional.
Im not gonna get into shields, focii and wands, because i dont have enough knowledge of their mods.
Caster Staves can have TWO OR MORE built in modifiers including:
20% faster recharge of a specific attribute
20% faster cast of a specific attribute
Just within the two above you have TONS of possibilities, already outnumbering the mods on weapons.
You can also have:
10% universal faster recharge
10% universal faster cast
Lowers (insert condition here) duration by 20%
The problem is, its incredibly hard to get a staff with a useful set of built in mods with the proper attributes lined up along with the requirement. Collectors staves ALWAYS have perfect mods.
so as you can clearly see, weapons have the advantage already.
Last edited by lyra_song; Jun 01, 2006 at 04:55 AM // 04:55..
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Jun 01, 2006, 06:17 AM // 06:17
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#29
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Forge Runner
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Staves also becomming more of a lesser equipment for the caster, when it is put up against +5 energy wand/sword/axe. Especially the +5 energy melee weapon with their 1 more slot for a suffix mod.
The last time I wand someone to death was... a few month ago in random arena, but that was because his/her health was low.
But chances of finding good focus and wand is like impossible, that give another edge to the +5 energy weapon as it can be customized quite easily.
Last edited by Vermilion Okeanos; Jun 01, 2006 at 06:21 AM // 06:21..
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Jun 01, 2006, 07:10 AM // 07:10
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#30
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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you can have as much as +20% while hexed also for weaps
focii can have +armor mods, i've got a +8 armor (health>50%) cesta claw thingy for necro with +12 energy. it dont have any other spell mods though.. thus kinda blows in most situations.
wands can have same i believe but yep! ---
staves piss me off, they always suck ass. i got this REALLY awesome spirit light tree staff thingy (u know the one the professor hench has?) its like +4 energy insight +5 armor hand part whatever --- and like screw it lemme log on and see... hmmm
insightful holy branch of defense
energy +10
fire dmg 11-22 req 13 divine favor
halves casting time of healing prayers spells chance 19%
halves skill recharge of spells chance 10%
energy +4
armor +5
its not that bad BUT DAMN its still like the ONLY gold staff ive got thats worth jack
oh and anyone wanna buy? lol... its really not that great.. healing cast time.. and 10% recharge of whatever blahhhh least it looks kinda cool
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Jun 01, 2006, 12:58 PM // 12:58
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#31
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Krytan Explorer
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Best Focus i gor was Protective Icon and it was Gold and had -20hp +5Arm 19%recharge onSmite prayer.. i dont know if it worth any but best ive found,,
though it whould be nice for 55hp Monks i whith dp i guess...
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Jun 01, 2006, 01:28 PM // 13:28
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#32
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Rawr!
Join Date: Mar 2006
Location: Kentucky, USA
Guild: Team Love [kiSu]
Profession: Mo/
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Quote:
Originally Posted by lyra_song
What use is a staff req Fire, giving a +1 to curses, and 10% recharge on divine prayers?
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Amen.
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Jun 01, 2006, 06:01 PM // 18:01
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#33
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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i still have my very first gold staff drop on my ele.
it wasnt all THAT bad for my E/Me but well you'll see why it still sucked:
hale fire staff of domination magic
energy+10
firedmg 10-20 req12
half skill recharge of blood magic spells 18%
health+29
domination magic +1 16%
yaya it was my FIRST ONE - what is it? its essentially crap...
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Jun 01, 2006, 06:16 PM // 18:16
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#34
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Worst is that Rare's are not always MAX dmg. What good is a Rare weapon thats 2-3 points lower than Max? That's not Rare, not even uncommen.
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Jun 01, 2006, 07:20 PM // 19:20
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#35
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Frost Gate Guardian
Join Date: Jan 2006
Location: yer right....
Guild: Suicide Bunnies
Profession: R/Me
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yer problem is i got 1 melee character (assasin) i got shiro blades and the 15k imperial armour for him, but, well all my other 5 there going to have have......
a item micky take of FF weapons , and oh wait............a wand with a skin youcan get on the elite missions blah...wat happened to things like Rago's items for ele, something that looks exotic, not something that looks like Anet rushed it out nvr got round to makin caster skins so they through on the rarest skinned caster weapons they had
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Jun 01, 2006, 07:25 PM // 19:25
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#36
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Frost Gate Guardian
Join Date: Jan 2006
Location: yer right....
Guild: Suicide Bunnies
Profession: R/Me
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Quote:
Originally Posted by achilles ankle
I think that the Zodiac staffs are almost the new Raven staffs. Going to the deep only a total of 4 times, 3/4 of the GOOD things i got where zodiac staffs, whether that be from chests or drops. They were gold mostly but they had mods ranging from spawning to water magic to soulreaping. They have all differnt types of mods, just like raven staffs and they also have the totaly random mods such as req fire magic, halves casting time of healing prayers.
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precisly wtf are anet thinking with having a fire staff with healing prayers for instant, IF we want a mod like that why can they have a NPC selling such mods or get them as drops, many times iv got great drops almost near perfect only to see that it had a earth mod when it req a necro -.-
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Jul 29, 2006, 10:01 PM // 22:01
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#37
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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they really should change the way staffs /wands /focii randomize when they drop.. cause really, if a staff req's fire, MAKE IT have only fire type mods, cant it be easy?
maybe the way it should be is, it may have one of the mods (half casting time or half recharge time) but it HAS to have ONE of them at least - RELATED to the attribute req. for dmg. Also they should have a big chance for 20% on the single mod.
Gold's should have a huge chance for both mods, but still possible for under 20% mods.. so all you need is a mod to do what you want with what you get (like it is for a melee weap).
For wand's im sure they aren't that bad, but the sheer amount of sub-par gold stated ones are pathetic. same goes for the focii, they just down right suck with the near useless mods, oh boy, +5 armor while casting INSTEAD of anything else... not that great for a gold huh? i notice that its really rare to find a +hp focus too, and its never +30. ever.
More skins that rival melee skin pool would be nice too.. but w/e... ill use collectors nontheless in the mean time
Last edited by floppinghog; Jul 29, 2006 at 10:05 PM // 22:05..
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Jul 29, 2006, 10:15 PM // 22:15
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#38
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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I was sure I posted here earlier...
Anyhow,
One of my guildies got a staff that was:
Light Damage 11-22 (Requires 12 Smiting Prayers)
Halves skill recharge of Domination Magic spells (Chance: 19%)
Halves casting time of Earth Magic spells (Chance 19%)
At first glance you may think this staff useless. But if you look closely, you can see that is is a good staff for a Elementalist with a mesmer secondary.
Simply use Earth Magic for damage, and then use Domination Magic to disable your ememies. This way you can devestate them with damage, while making them unable to do anything about it. The weapon damage on a staff is never a big issue.
So some of these staffs may apear useless, but can in fact be used to some effect.
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Jul 29, 2006, 10:26 PM // 22:26
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#39
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Seriously.
I do not enjoy opening a Deep chest only to find out I got a gold Zodiac Staff with a Fire Req,a Domination skill recharge and a Blood Magic casting time mod on it.
I don't even understand as to WHY they would let such wands even spawn.
As for good looking Staff skins, the only one I ever saw wasythe WillCrusher.But..Too bad it has incredibliy shitty mods.
Last edited by Theus; Jul 29, 2006 at 10:31 PM // 22:31..
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Jul 29, 2006, 10:40 PM // 22:40
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#40
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Maybe they're hinting that you can have 3 professions soon?
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